Project: A Northern Tale - Ruins of Yggdrasill
For our final school project, two of my classmates/friends and I decided to make a prototype game together.
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The game's setting is in the North, with a focus on Scandinavian and Celtic culture.
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I was the group's Lead Artist.
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My role within our team of three was mainly creating concepts for characters and some other miscellaneous assets and model them.
I also supported the team with knowledge about shape, color, texturing and topology.
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After noticing my painterly way of shading my concepts for the props, the Art Director put me in charge of texturing.
It would fit the style of the game perfectly.
Since I had to design and model the heads of the characters (not the clothes), various small assets and do all the texturing, I did not have the possibility to do animation and Unreal Engine programming as we planned at first.
The Art Director decided to do it himself instead.
Introduction
Linnea
Egil
Environment
Props