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Environment

Development

Designing the environmental assets was both straightforward and difficult at the same time. 

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No one from our team had really made environmental assets at our internships or even before that.

Just one of us, who went to the same company for his internship as me, learned how to make modular buildings. 

This proved useful for us.

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The other difficulty we had was time. There was a lot of stuff we wanted to do, but as time passed, a lot we had to drop. With no experience, it was hard to judge how much time the environmental assets we absolutely needed would require and how that would affect the other assets.

 

The straightforward part was of course the fact that we knew we'd need a wall and gate from the beginning of the project, so the wall itself did not even need concept art.

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Worried that we might end up with a village surrounded by a graybox wall, I took initiative and started working on the wall asset, which I finished pretty quickly. 

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After that, I made a few designs for the gate. 

The first design, on the right, featured some banners and metal plate supports. 

My classmates found the triangular shape appear too Asian, so I got rid of it.

The second concept, below, was one I liked, but I wanted to do one more.

The final design felt a bit bland.

In the end, I only added the doorknockers from that design to the second concept.

3D

My Role

Within just a few days, the sculpts and low-polys were finished. The wall was a day's work, it has two variations of palisade logs to make it appear less repetitive.

The gate took up more time, as every single plank was sculpted individually. 

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I took the assets from start to finish, only communicating back and forth with our level builder about the scale of the wall and the darkness of the wood.

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Though the wall and gate may not look completely uniform in color in the separate screenshots, they are actually uniformly colored in-game. 

They're also darker, as they're supposed to be.

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Sketchfab's display is just a bit strange.

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Sometime around the end of our project, I was asked to work on the building texture, which was quite honestly, too much for the amount of time that there was left. 

So, I worked hard on the tileable parts, but couldn't finish the complete texture. 

 

Reflecting back on the texture, I can see that the occlusion between the planks is just too heavy, it should've been more subtle.

 

The palisade wall has a 1k texture.

The gate and house material have 2k textures

Latest update: 27-11-2020

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